![]() ![]() ![]() Thus, players wouldn’t need to log out but could stay inside Big Farm, further exploring our world. While talking to Community Management and Business Intelligence, we noticed that Big Farm had an entertaining main aspect with managing your farms, but players needed some kind of second strand to work on while their farm was busy. How did you come up with the idea of adding a fishing feature to Goodgame Big Farm?` Once this is done, we can proceed with brainstorming for fitting features. To bring in the economic perspective, I usually coordinate with our Business Intelligence team and check our KPIs, which allows me to line the player’s feedback with numbers. Most of the time, the first step for me is to meet with our Community Managers and get feedback about what players currently want or what they dislike about the game. What would be the first step in creating a new feature for Goodgame Big Farm? ![]() When I joined Goodgame Studios, I started out in the Monetization department and I can transfer a lot of knowledge from this time to my current job. Most basically, I’m coordinating all the different parts of our team so we can keep Big Farm on track and keep expanding it together. Therefore, we talked to Dennis Schulz, Product Lead of Big Farm and asked him to guide us through the creation process, mostly with regards to the latest fishing update.ĭennis (l) and Game Designer Marten(r) discuss a new Big Farm featureĭennis, could you start with explaining what a Product Lead does?Īs a Product Lead, I have a multitude of responsibilities and I’m involved in all domains of game development. ![]() Since lately Goodgame Big Farm brought you several new features like fishing and the world map, we decided to dig a little deeper and explore the process of feature creation at Goodgame Studios. “Butter bei die Fische” – How we create features for Goodgame Big Farm ![]()
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